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- Command and Conquer Levels
-
- Level Theme: NOD Tiberium experiments
-
- Level Number: 1
- Level Name: Infiltrate
- Created By: Black Baron (dont@send.me.mail)
- Release Date: 31 January 1996
- Map information: Small (26x23), Temperate theater.
- Player: GDI
- Difficulty: Easy-Medium
-
- Level Number: 2
- Level Name: Forest
- Created By: Black Baron (dont@send.me.mail)
- Release Date: 31 January 1996
- Map Information: Moderately Small (40x23), Temperate Forest theater.
- Used Andrew Griffins CHEMBROS level to start off.
- Player: GDI
- Difficulty: Hard (I really mean it)
-
- Filename: TBEX-GDI.ZIP
- File contents: scg01ea.ini infilt.map scg02ea.ini forest.map mission.ini
- savegame.001 savegame.002 readme.txt map-p.exe
-
- Tested on Command and Conquer v1.18 (English version)
-
- Level replacement
- -----------------
- These levels replace the first two GDI levels. (They dont really belong
- there, but it's easier for me to start them)
-
- Mission Description
- -------------------
-
- Level 1
- -------
- The Brotherhood has reportedly been conducting Tiberium tests on live
- subjects. Their base is approximately 23 miles inside their territory.
- Your team has been deployed ahead of the main force to minimize the
- risk of detection. You must neutralize the base defenses to allow the
- troops to arrive safely. In order to prevent the base from receiving
- reinforcements, the transports are set to arrive in seven minutes.
-
- Level 2
- -------
- It seems the last attack on the NOD research base was not totally
- successful in halting the Tiberium experiments. The Brotherhood
- has built another facility and kidnapped Dr. Moebius to speed
- their research. Clear the LZ north of your position and wait for
- the transports. Afterwards, rescue Dr. Moebius and destroy the
- research facility. It is advisable that you complete your objective
- quickly, as reinforcements for the base are scheduled sometime soon.
-
- Level Description
- -----------------
-
- Level 1
- -------
- It's a pretty straight-forward level. Just make sure you dont walk
- in the front door. Also, keep in mind that you have seven minutes
- to destroy the SAMs and disable the advanced guard towers.
-
- Level 2
- -------
- This level is hard. Don't take too long because in about 15 minutes,
- a lot of armored units will land, and you'll have a big mess on your hands.
- Keep some infantry around the chopper because NOD troops will try to
- investigate the landing site. If either the transport or Dr. Moebius
- is killed, don't bother trying to continue the mission. Also, don't march
- infantry alone through the forest - you'll get nowhere fast.
-
- Usage
- -----
- For those who don't want to bother messing around editing files, two savegames
- have been supplied that were taken the instant the level started. Simply copy
- these files (savegame.???) into your Command and Conquer directory (rename it
- if you don't want to lose one of your savegames). Then load that file when you
- start. You will not be able to restart the mission if you do this, you will
- have to re-load it if you need to try again. If you choose this method,
- you can ignore the next part.
-
- If you want something more complete, you need to have the GDI version of
- the general.mix file on your hard drive. You also need the program
- map-p.exe (available in the distribution of cc-scen; you can get this
- distribution from http://adam.com.au/~buggy amongst other places. I have also
- included it here for your convenience).
- Put the files scg01ea.ini and scg02ea.ini into your Command and Conquer
- directory. Now you need to patch the general.mix file with the Infilt.map
- and Forest.map. Depending on which version of map-p you have, you can do
- this in two ways. The latest release allows you to simply type in an offset
- in the command line (this version is included). You can patch the file with
- the commands:
-
- map-p general.mix infilt.map 3349433
- (scg01ea)
- map-p general.mix forest.map 3336857
- (scg02ea)
-
- If you have the older version of map-p, use the command
- map-p general.mix infilt.map
- and when asked for the offset, type in 0x331bb9 and press Enter.
- map-p general.mix forest.map
- and when asked for the offset, type in 0x32ea99 and press Enter.
-
- You will now be able to use the scenarios when you start a new GDI campaign.
-
- If you are just using the savegame method and aren't patching the
- general.mix file, do not put the scg01ea.ini and scg02ea.ini files into your
- Command and Conquer directory. It may cause Command and Conquer to crash when
- you play the first two GDI missions.
-